GIELINOR Survivors Wiki

Runs and combat

A run lasts about 15 minutes. Your weapon attacks by itself: you move, and choose upgrades as you level.

Controls

WASD or a click on the ground or minimapWalk
SpaceSpecial attack (when the orb is charged)
ShiftDash (uses run energy)
1 / 2 / 3Protect from Melee / Missiles / Magic (drains prayer)
TTeleport home with everything you carry
EscPause
Arrow keys, right-drag, wheelTurn, tilt and zoom the camera

Levelling up

Monsters drop XP orbs. Each level offers three cards: a new ability, a rank in one you have, or a bonus. Pick with 1, 2, 3 or a click; R rerolls (a few times a run). Card colours are the metal tiers, bronze to dragon, rarer the better.

How a run goes

What you keep

Every run pays, won or lost: your loot bag is banked and your skills keep their XP. Food in your supplies is eaten when you're hurt; arrows and runes are used as you attack.

Gear and styles

Your weapon sets your style: melee (scimitars, longswords, spears), ranged (bows) or magic (staffs, casting your chosen spell from the spellbook if you carry its runes). Melee beats ranged, ranged beats magic, magic beats melee. Gear raises your hits and defence, and many pieces carry extra bonuses and set bonuses.